The Book of Shaders
Learn Fragment Shaders with Interactive Examples and Tutorials
About The Book of Shaders
The Book of Shaders is a comprehensive guide to fragment shaders, offering step-by-step lessons on algorithmic drawing, noise, patterns, 3D graphics, and more. Created by Patricio Gonzalez Vivo and Jen Lowe, this resource includes interactive examples, a glossary, and translations in multiple languages. Ideal for artists, developers, and anyone interested in creative coding.
FAQ
The book provides instructions on how to navigate it offline in the appendix section.
There is a section in the appendix that explains how to run the examples on a Raspberry Pi.
The appendix includes information on how to print this book.
Yes, the book mentions how you can collaborate in the appendix section.
The authors are Patricio Gonzalez Vivo and Jen Lowe. Their backgrounds and contributions are detailed in the 'About the Authors' section.
The book is licensed under Copyright (c) Patricio Gonzalez Vivo, 2015. All rights reserved.
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